Will no longer try to apply a SphereMap to a material (this feature is currently broken in MMD4Mecanim) The Export folder should now come packaged with the SDK, so users don’t need to create it manually during setup. Instead of making all new shaders opaque, the SDK will make a guess based on texture transparency/material names for the best mode (opaque, fade, cutout, or transparent) Added a warning popup that reminds the user to set the model’s animation type to Humanoid if they haven’t done when they try to export. Macrochan is a gigantic archive of ancient 4chan images. It doesnt have image upload support, and has changed hands many times. This is a list of 4chan-created websites/pages. Materials hidden in this way will not generate a collider when imported, so this is a simple way of hiding clothing or other elements from models during the import process, useful for creating things like nude/clothed variants quickly. Sizebox Gts Files Download Clone Embed Everything listed here is made by its users. Materials can be hidden by changing the shader mode to “Cutout” and change the Albedo color alpha (black slider) to 0. ![]() Fixed: “BE Shrink” script kept scaling even after using stop/reset Fixed: Camera frustum distance was too low on some maps, causing a “cutoff” clipping effect before the horizon
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